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I write code, this blog is a dream.

2012.10.11Levels

Today I reached my 50 levels goal for Bloblocks. That feels good :)

52 in fact but I needed a little bit more in case one or two levels weren't good enough for the release.

I have yet a lot to learn about level creation but I must say it was really fun. Futhermore, I think that learning this kind of skills with simple mechanics like those of Bloblocks is really straightforward and rewarding.

I also worked on the French translation which is nearly ready!

So let's revisit the TODO list:

  • order levels by difficulty and theme
  • complete and improve texts (each level is introduced by a little text)
  • translate a few static images
  • take screen-shots
  • make artworks
  • make my wife test the game
  • create some images for the Game Center
  • test test and test on iPad
  • submit the game to iOS App store (for iPad only to start)

When I get my Android tablet:

  • test the game on it
  • submit the game to Google Play Store

While waiting for approvals:

  • last test on Kongregate
  • arrange the promotional website

When approved:

  • publish the game on Kongregate
  • tell the world :)

I still have to know if the game requires adjustments on mobile devices like the iPhone (priority). I will get in touch with a good friend with an iPod in developer mode soon. Yes you there, I know you are reading this my dear François!