2012.10.11Levels
Today I reached my 50 levels goal for Bloblocks. That feels good :)
52 in fact but I needed a little bit more in case one or two levels weren't good enough for the release.
I have yet a lot to learn about level creation but I must say it was really fun. Futhermore, I think that learning this kind of skills with simple mechanics like those of Bloblocks is really straightforward and rewarding.
I also worked on the French translation which is nearly ready!
So let's revisit the TODO list:
- order levels by difficulty and theme
- complete and improve texts (each level is introduced by a little text)
- translate a few static images
- take screen-shots
- make artworks
- make my wife test the game
- create some images for the Game Center
- test test and test on iPad
- submit the game to iOS App store (for iPad only to start)
When I get my Android tablet:
- test the game on it
- submit the game to Google Play Store
While waiting for approvals:
- last test on Kongregate
- arrange the promotional website
When approved:
- publish the game on Kongregate
- tell the world :)
I still have to know if the game requires adjustments on mobile devices like the iPhone (priority). I will get in touch with a good friend with an iPod in developer mode soon. Yes you there, I know you are reading this my dear François!