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I write code, this blog is a dream.

2012.10.22How to wait

I am still waiting for Apple's approval to sell Bloblocks. on iPad.

The most difficult is to continue working while waiting for a big thing.

I don't know when I'll have a reply and there's always this risk of temporary refusal for one reason or another (for instance a bug to correct).

I do the best I can to port the game to Android.

The big problem with Android is that there are many screen sizes in the wild.

For Bloblocks, I want the players to have blocks big enough under the fingers to explode them comfortably.

So, no smart-phones… until I add an "intelligent" zoom feature (next step).

To begin, I concentrate on tablets with a screen of at least 7".

These tablets are usually narrower.

To maximize the board size, I had to switch to vertical orientation and to move game elements a little bit (buttons and score).

But on a bigger tablet, the game will switch to landscape mode, which I think is nicer on big screens.

By chance, Bloblocks is graphically simple and that's not too complicated.

What's stressful is not to have physical access to enough devices to ensure that players will have a good gaming experience.

Here's a photo of Bloblocks running on the Nexus 7: