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I write code, this blog is a dream.

2013.01.19What I am trying to do with Proselytizer ?

Proselytizer is slowly advancing towards its release and I still hope to finish it's first version for the end of January. Since I already showed some images of the game, I will try to describe it better in this post.

The game will mix strategy and Shoot'em-up.

You are a priest from the Proselytizers' Order. Your mission is to help mankind colonize new planets to spread your religion. Of course aliens must convert or die.

You are freshly debarked on a new world. The routine until some events shake the humdrum.

Concretely, you have access to a map of the current zone.

It contains natives' positions and their numbers. You will have to move your settlers to conquer new outspots.

It's not Galcon, each attack is preceded by a Shoot'em-up travel.

You escorts the settlers and if you suck at the Shoot'em-up some of them will die and the attack may fail. This part also bonuses to upgrade your ship and some things.

The game is quite experimental and the version I try to ship this month will contain only the bare minimum.

Depending on the success of this version, I'll either work to turn the game into something more ambitious and complete or leave the project as is and jump on the next funny idea I have in stock.

The first version will have: bases of the strategic module, one or two maps (zones), the Sheet'em-up with some cubic monsters, cubic bosses and cubic landscape, simple upgrades for the default ship and settlers. I still don't know if aliens will have an AI to lead attacks on the strategic map. It would probably be more interesting but I have so many things to do!

Finally, maps con be scripted which allow some little surprises…

That's the hopefully enticing menu. I do my best so the realization won't disappoint too much despite the time constraint :)

Cheers, Laurent.