2012.10.02Bloblocks October release
Like mentioned on Twitter, I participate to the Ludum Dare October challenge.
The rules are simple:
- finish a game during October
- take it to market
- earn $1 (not necessary during the same month)
I was already thinking about finishing Bloblocks and releasing it on iPad and Kongregate this same month so my participation is more a commit to this deadline than an unbearable challenge :)
Anyway shipping a game is always a challenge.
My main problem right now is to stop improving things and store good ideas for another version or update.
So let's focus a little. What do I want to ship?
Bloblocks contains two game modes.
Arcade survivor mode:
- Objective: stay alive and earn as many points as possible.
- Interest: addictive, repeatable game-play, beat your own high-score, or play to Kongregate/iOS Game Center high-scores
Puzzle resolving mode
- Objective: clear puzzles using game mechanics
- Interest: mind challenging, unlock story artworks, "completed the game" value
Bloblocks also contains a story. You unlock the height scenes story playing the Puzzle mode.
Bloblocks contains a message which is delivered here and there. I tried to create a small text to introduce each puzzle level. These texts usually have a meaning. I hope my English is not too bad…
Now, what is missing:
Help: playing the game should be easy. I plan to add small tips in the main screen to explain the 3 main things you have to know to play the game correctly:
- touch groups of the same color to make them explode
- how to rotate the board (flash is different than tablets)
- how to select the swap option
Puzzles: plenty would be better. I create a few each day and I won't be happy with less than 50 puzzles for the release. It takes time and sometimes provokes dangerous ideas like "hey this features would be cool".
Marketing material:
- screen-shots
- promotional texts
- big icons for stores
- if I have the time a video
- promotional website containing all these
- promotional icon for Kongregate too!
So let's work on all this and only if I have the time I will add features and improve the game further… :)