2012.10.05Bloblocks Progression
I think this was a pretty productive week, not full speed but quite good.
What do I have now? A pretty complete Game.
Here's what the home screen should look like on Kongregate (watch the mess):
The ad for App Store / Android is replaced by some mini help screens after a few seconds (it's some sort of slide-show).
I "polished" a few graphics here and there but the bigger addition is clearly the X2 bonus in arcade mode if your clear the board from an entire color. It took me less than 20 minutes to code and it really shapes the scoring GamePlay up.
I created more levels and that's my main "developer" task now. I need at least 21 new levels to reach my 50 levels goal. I could cut the number to 40 but I feel like it is a good idea to have more levels.
So now "all" I have to :
- make 21 more puzzles (or at least 11 good ones)
- reorder levels by difficulty / theme
- take some nice screen-shots
- correct texts!
- make my wife test the game and tell me ALL the things I ought to do to improve it (just write the list and keep for later unless big problem encountered, do not desperate)
- write a marketing description of the game for stores
- make some images for the Game Center achievements
- test the game again on Kongregate
- test the game on Android emulator
- is there a GameCenter for Google Play? if yes link the game to it for high-score.
- open a Google Play Store account
- submit the game on App Store for iPad
- submit the game to Google Play Store
- publish the game on Kongregate when at stores are open for business
- translate the game in French
- create a promotional website with all the promotional stuff done.
I also have some accessibility problem to solve before submitting the game for small touch devices. I am not sure a 60x60 pixel is enough to touch precisely so I may have to hack an auto-zoom feature before allowing the game on smart-phones. I have to test this to ensure player will be able to play correctly…
I still aim to submit the game in App Store the 16th of October. I have to learn how other developers do to peacefully handle their simultaneous release because I am a little anxious about this right now :/